Walking Isometric Avatars


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Article

Organization

DocumentHome » DocumentArticles » DocumentDesigning Isometric Avatars » Walking Isometric Avatars

Scope

This article is the third one within the series Designing Isometric Avatars, following the articles DocumentIntroduction to Isometric Avatars and DocumentComponents of Isometric Avatars. It introduces motion: the so far static avatars learn to walk.

Note: Initially, this topic was to be covered in a single article. However, it turned out during writing, that it was by far too large, especially due to the many images dealing with the design of the limbs. Therefore, it was divided into 4 parts. This article is an index file to the individual parts.

Author

DocumentHerbert Glarner

Published

2007-Apr-20


Sections Overview

The Goal

Complete avatar, with some garment
Fig. 1:
Walking avatar
The previous two articles resulted in an avatar, but it was immobile. By the end of this article's 4 parts you will be able to design walking avatars yourself, like the one shown in the animated GIF image to the left.

The biomechanical laws of human motions will be examined, and our findings will be implemented step by step.

Of course, I would like to see the outcome of your work, so feel free to inform me about your artwork. (And if I like it, I will gladly link to your page containing it.)

The Sections

It is advised to work through the sections I to IV in the given order: later sections refer to earlier ones.